#ifndef PLAYER_H_INCLUDED
#define PLAYER_H_INCLUDED


#include "SDLGameObject.h"


struct Vector2D; 


class Player : public SDLGameObject
{
public: 
	Player(const Loader*); 

	virtual void Render() const;
	virtual void Update(); 
	virtual void CleanUp(); 

	Vector2D Position() const { return m_position; } 

private: 
	void handleInput(); 
}; 


#endif // PLAYER_H_INCLUDED